Rubem started following the work of Dalton Chaves Vilela Junior, FUCAPI, Administração.
Rubem added an About section.
Rubem started following the work of EUNICE SARI, Edith Cowan University, School of Education.
- Abstract Layout/Mapping Alternative Regimes for Website Design--regularize operators applied, operands operated on, path topologies used, etc.
- Access Efficiencies--similar functions similar enactments, similar outcomes similar enactments, etc.
- Accessibility
- All Pervading Digitalization--all products, careers, organizations, services are digital and software dominated--a direction of evolution today
- Abstract Layout/Mapping Alternative Regimes for Website Design--regularize operators applied, operands operated on, path topologies used, etc.
- Access Efficiencies--similar functions similar enactments, similar outcomes similar enactments, etc.
- Accessibility
- All Pervading Digitalization--all products, careers, organizations, services are digital and software dominated--a direction of evolution today
- Animated Documentary
- Animation
- Architecture
- Art
- Art Theory
- Artfulness Measures for Site Designs--attention catching, long recall, emotively rich recall, associatively rich recall,
- Automating Design Novelty--via interpolating/extrapolatilng among dimensions of difference, etc.
- Becoming a Designer--the social science & career & economic dynamics of
- Blogs
- Brain Module Self Assembly Models of Human Emotion, Thought, Action, Relating Phenomena
- Brain Module Trade-Off Constraints on Site Designs--the interest-liking trade-off (we dislike what interests us, the unfamiliar and vv.)
- Business
- Cognitive Control
- Cognitive Psychology
- Cognitive Science
- Cognitive and Social Psych of Web Site Alternative Patternings--fractal, recursive, decompositions, ant "use" trailings,
- Cognitive development
- Coincident Memory Systems in Site Designs--muscle memory, verbal memory, association memory, remindings
- Computer Graphics
- Computer Science
- Computer-Based Learning
- Conflicts Between Creation Practices and Innovation Practices
- Creativity
- Darwinian Evolution Design--events, mass workshops, classes, software factories
- Design (Theatre Studies)
- Design Creativity
- Design Management
- Design Methods
- Design Sneakinesses--unplanned second order effects of designs
- Design and Emotion
- Design and Emotion (Architecture)
- Design education
- Design for Social Innovation
- Design-by-User Website Interfaces--patterns of use by algorithm tweak design dimensions, genetic competitions among alternative design means
- Designing Designing--designs for social processes by which designers design
- Designs of Deployment Processes--how events, ideas, people, funds, etc. flow over social, technical, and other webs/nets
- Dialectic Innovation--opposings of innovations that spawn new innovations
- Digital Media
- Digital Media, Device, and Software Interface Design
- Digital Tech Re-framings of World Poverty--person-at-a-time delivery of "development", micro-institution and viral development digitally web enabled, micro-charity
- E Commerce
- E-learning
- Economics of Website Design Genres--view traffic, click thru traffic, profit per visit, profit per click thru, etc.
- Embedding Degree of Innovations within Communities of Practice
- Emotion
- Emotion Relation Transparency--can digital designs transmit full personalness, care, emotion, humanity without male, machine, abstraction distortions
- Engineering
- Enterprise 2.0
- Ergonomics
- Event design
- Excellence Science
- Face and Facework Theory
- Fluid Self-Organizing Coalition versus "Champion" Models of Innovation
- Global Civil Society
- Human Computer Interaction
- Idea Wave and Global Cascade Processes of Innovation
- Image-based Rendering
- Industrial Engneering
- Innovation
- Innovation Ecosystems and Their Dynamics
- Innovation Errors--assuming it is one thing and erecting one envt. to support it for example
- Innovation Noise--nearly worthless continual innovation activities and persons wasting time and resources and publishings
- Innovation Studied in Particular Domains--art, science, politics, porno, cooking, theology, etc.
- Innovation Studied with Particular Research Methods or Data Source Types
- Innovation Study outside of Business, Economics, and Commercial Fields
- Innovation as Mere Self Image Sprucing--national and gender cultures drivers of innovation exaggeration
- Inter-level, Emergence, and Power Law Aspects of Innovation
- Interactive Content Writing
- International Relations
- International Studies
- Invent Events--mass workshops where many parallel workshops whose product combine invent, patent, discover, design
- Inverse U Functions of Innovating--undoing worth of prior innovations by later innovations (innovation noise)
- Investigating the Petty Levels of Innovation that Famous Corporations Settle For
- Japanese Anime
- Kinds of Accessibility/Usability--emotional, namings, implications, associations, remindings, correlational
- Language and Social Interaction
- Libraries of Social Indexing Function Routines as Design Material for Digital Systems and Web Nets
- Location, Location, Location--the contextuality of website value, webbing factors, network hubs, weak ties
- Management
- Measures of the Level of Innovativeness and Impact of Particular Innovations
- Mechanical Engineering
- Models of Innovation Types and Processes
- Multimedia
- New Media
- Online Communities
- Open Systems, Copylefts, Capability Democratizations--designers and designing and designs by everyone, users, customers, clients
- Ownerless Big Innovations--innovation without creators, inventors, heroic males, or other individualizations and Western culture myths
- PR and Advertising
- Participatory Design
- Political Science
- Propaganda
- Psychology
- Relation Between Creation Practices and Innovation Practices
- Scale, Level, and Power Law Phenomena in Web Site Design
- Science of Flawed/Failed Designs--from excess testicularities, attentional competitions, requirements politics, immediacy erosions of morale, etc.
- Self Assembling Software Applications--from populations of self-knowing functional agents
- Self Extinguishing Designs and Designers--designing for systems whose requirements and potential capabilities continually evolve (& accelerate)
- Social Automata Re-engineerings, Re-structurings, En-toolings of Common Social Phenomena: meetings, discussions, referrals, visitation tours
- Social Dynamics in Site Design--trends, fashions, thefts/borrowings, innovation from copying errors, designed inventions, idea blends, scale changes
- Social Revolutions, Disease Outbreaks, Mass Hysterias and Other Unusual Examples of Innovation Dynamics
- Social Sciences
- Solving System, Link, Reference, Interface "Bushyness": via regularizations, fractalizations, orderings, self indexing mechanisms
- Stop-motion Animation
- Structural Cognition Traits of Web Access--alternative point counts, namings, orderings
- Technology Cluster Theory and Practice--Silicon Valley and its imitations/replications
- The Dependence of Innovation on Huge Non-Innovation Practices and Dynamics
- The Economics, Politics, Anthro, PolySci, Media, Communication etc. of Innovation
- The Femininity of Creativity and Innovation--how centuries of male dominance makes nearly all innovations feminize work systems
- The Showmanship and Sincerity of Innovation
- The Social Life of Information (Brown, Duguid)--social practices assumed in info systems and design decisions
- The Study Loop--measures of degree of use of innovation research by creators and innovators
- Theatre Studies
- Theory of Innovation Posings--people/organizations working to "look like" they are innovative without actually being so
- Theory of Relation Between Innovation and Creativity
- Thrillilng Audiences/Customers of Designs--social sciences of
- Usability
- Web 2.0
- Web Design
- Web Site Design Measures--bushy-ness, muscle memory page carryover, verbal memory page carryover, etc.
- Web Site Types--for individual access, for group access, for interactive contact, for 1-directional contact,
- World Changers--a passion beyond money, designing to change the world not enhance personal lifestyles
INdT - Nokia Technology Institute
Department Member, Services & Experience
Interaction Designer
Universidade Federal do Amazonas
Thesis Title: Industrial Designer
About
Experience in development of layouts and digital interfaces, web and multimedia projects. Qualified to act in project design and project management. Dynamic and creative professional, entrepreneurship, leadership and excellent people skills.
Specialties:
Project management, Graphic design, information architecture, Usability, multimidia, webdesign, webstandards, Adobe Flash development, Art Direction, Conceptual artworking, Creative strategy, Graphical Interface Design, UI prototyping, Branding/Identity/Logo types, web accessibility, CSS, XHTML.
Contact Information
| Homepage: | |
| IM: | rubem_marcio@hotmail.com / rubemchaves |





